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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


Publications    |    Quantification Strategies    |    Authors    |    Recommendations

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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 43 90 98
Breuer, J., Scharkow, M., Quandt, T. (2015). Sore losers? A reexamination of the frustration-aggression hypothesis for colocated video game play. Psychology of Popular Media Culture, 4(2), 126-137. doi:10.1037/ppm0000020 Breuer et al. (2015) 1 11
Elson, M., Breuer, J., Van Looy, J., Kneer, J., Quandt, T. (2015). Comparing apples and oranges? Evidence for pace of action as a confound in research on violence in digital games. Psychology of Popular Media Culture, 4(2), 112-125. doi:10.1037/ppm0000010 Elson et al. (2015) 2 1

Quantification Strategies Used

  Volume, average of all trials (25), used in 1 publication(s).
  Duration, average of all trials (25), used in 1 publication(s).
  Duration, first trial, used in 1 publication(s).

Publications

Breuer, J., Scharkow, M., & Quandt, T. (2015). Sore losers? A reexamination of the frustration-aggression hypothesis for colocated video game play. Psychology of Popular Media Culture, 4(2), 126-137. doi: 10.1037/ppm0000020

Elson, M., Breuer, J., Van Looy, J., Kneer, J., & Quandt, T. (2015). Comparing apples and oranges? Evidence for pace of action as a confound in research on violence in digital games. Psychology of Popular Media Culture, 4(2), 112-125. doi: 10.1037/ppm0000010




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte