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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 42 54 59 76
Charles, E. P., Baker, C. M., Hartman, K., Easton, B. P., Kreuzberger, C. (2013). Motion capture controls negate the violent video-game effect. Computers in Human Behavior, 29(6), 2519-2523. doi:10.1016/j.chb.2013.05.028 Charles et al. (2013) 4

Quantification Strategies Used

  Volume, average of all trials (24), used in 1 publication(s).
  Volume, average of trials 1-8, used in 1 publication(s).
  Volume, average of trials 17-24, used in 1 publication(s).
  Volume, average of trials 9-16, used in 1 publication(s).

Publications

Charles, E. P., Baker, C. M., Hartman, K., Easton, B. P., & Kreuzberger, C. (2013). Motion capture controls negate the violent video-game effect. Computers in Human Behavior, 29(6), 2519-2523. doi: 10.1016/j.chb.2013.05.028




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte