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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


Publications    |    Quantification Strategies    |    Authors    |    Recommendations

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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 98 104
Breuer, J., Scharkow, M., Quandt, T. (2015). Sore losers? A reexamination of the frustration-aggression hypothesis for colocated video game play. Psychology of Popular Media Culture, 4(2), 126-137. doi:10.1037/ppm0000020 Breuer et al. (2015) 1 1
Hasan, Y., Bègue, L., Scharkow, M., Bushman, B. J. (2013). The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. Journal of Experimental Social Psychology, 49(2), 224-227. doi:10.1016/j.jesp.2012.10.016 Hasan et al. (2013) 1 1

Quantification Strategies Used

  Duration, first trial, used in 1 publication(s).
  Volume + Duration (mean), average of all trials (25), standardized, used in 1 publication(s).

Publications

Breuer, J., Scharkow, M., & Quandt, T. (2015). Sore losers? A reexamination of the frustration-aggression hypothesis for colocated video game play. Psychology of Popular Media Culture, 4(2), 126-137. doi: 10.1037/ppm0000020

Hasan, Y., Bègue, L., Scharkow, M., & Bushman, B. J. (2013). The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. Journal of Experimental Social Psychology, 49(2), 224-227. doi: 10.1016/j.jesp.2012.10.016




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte