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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 104 115 131
Bushman, B. J., Gibson, B. (2011). Violent video games cause an increase in aggression long after the game has been turned off. Social Psychological and Personality Science, 2(1), 29-32. doi:10.1177/1948550610379506 Bushman & Gibson (2011) 2 1
Gibson, B., Thompson, J., Hou, B., Bushman, B. J. (2016). Just "harmless entertainment"? Effects of surveillance reality TV on physical aggression. Psychology of Popular Media Culture, 5(1), 66-73. doi:10.1037/ppm0000040 Gibson et al. (2016) 1 11

Quantification Strategies Used

  Volume + Duration (mean), average of all trials (25), standardized, used in 1 publication(s).
  Volume + Duration (mean), first trial, used in 1 publication(s).
  Volume + Duration (sum), first trial, standardized, used in 1 publication(s).

Publications

Bushman, B. J. & Gibson, B. (2011). Violent video games cause an increase in aggression long after the game has been turned off. Social Psychological and Personality Science, 2(1), 29-32. doi: 10.1177/1948550610379506

Gibson, B., Thompson, J., Hou, B., & Bushman, B. J. (2016). Just "harmless entertainment"? Effects of surveillance reality TV on physical aggression. Psychology of Popular Media Culture, 5(1), 66-73. doi: 10.1037/ppm0000040




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte