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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 43 149
Liu, Y., Teng, Z., Lan, H., Zhang, X., Yao, D. (2015). Short-term effects of prosocial video games on aggression: An event-related potential study. Frontiers in Behavioral Neuroscience, 9(), 193. doi:10.3389/fnbeh.2015.00193 Liu et al. (2015) 2

Quantification Strategies Used

  Volume, average of all trials (25), used in 1 publication(s).
  Reaction time, average of all trials (25), used in 1 publication(s).

Publications

Liu, Y., Teng, Z., Lan, H., Zhang, X., & Yao, D. (2015). Short-term effects of prosocial video games on aggression: An event-related potential study. Frontiers in Behavioral Neuroscience, 9, 193. doi: 10.3389/fnbeh.2015.00193




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte