Volume-based quantifications | Duration-based quantifications | Composite quantifications | Other quantifications |
Papers / Quantifications | # | 43 | 149 |
---|---|---|---|
Liu et al. (2015) | 2 |
Volume, average of all trials (25), used in 1 publication(s). |
|
Reaction time, average of all trials (25), used in 1 publication(s). |
Liu, Y., Teng, Z., Lan, H., Zhang, X., & Yao, D. (2015). Short-term effects of prosocial video games on aggression: An event-related potential study. Frontiers in Behavioral Neuroscience, 9, 193. doi: 10.3389/fnbeh.2015.00193 |