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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 31 34
Zhang, X., Liu, C., Wang, L., Piao, Q. (2010). Effects of violent and non-violent computer video games on explicit and implicit aggression. Journal of Software, 5(9), 1014-1021. doi:10.4304/jsw.5.9.1014-1021 Zhang et al. (2010) 2

Quantification Strategies Used

  Volume, after winning, # of high settings (7-9) in 24 trials, used in 1 publication(s).
  Volume, after winning, average of 24 trials, used in 1 publication(s).

Publications

Zhang, X., Liu, C., Wang, L., & Piao, Q. (2010). Effects of violent and non-violent computer video games on explicit and implicit aggression. Journal of Software, 5(9), 1014-1021. doi: 10.4304/jsw.5.9.1014-1021




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte