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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 28 32 43 77 98
Gitter, S. A., Ewell, P. J., Guadagno, R. E., Stillman, T. F., Baumeister, R. F. (2013). Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition. Aggressive Behavior, 39(5), 346-354. doi:10.1002/ab.21487 Gitter et al. (2013) 5

Quantification Strategies Used

  Volume, after losing, average of 12 trials, used in 1 publication(s).
  Volume, after winning, average of 13 trials, used in 1 publication(s).
  Volume, average of all trials (25), used in 1 publication(s).
  Volume, first trial, used in 1 publication(s).
  Duration, first trial, used in 1 publication(s).

Publications

Gitter, S. A., Ewell, P. J., Guadagno, R. E., Stillman, T. F., & Baumeister, R. F. (2013). Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition. Aggressive Behavior, 39(5), 346-354. doi: 10.1002/ab.21487




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte