FlexibleMeasures.com

Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


Publications    |    Quantification Strategies    |    Authors    |    Recommendations

how to cite this?

Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 62 77
Konijn, E., Nije Bijvank, M., Bushman, B. J. (2007). I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. Developmental Psychology, 43(4), 1038-1044. doi:10.1037/0012-1649.43.4.1038 Konijn et al. (2007) 2

Quantification Strategies Used

  Volume, average of trials 2-25, used in 1 publication(s).
  Volume, first trial, used in 1 publication(s).

Publications

Konijn, E., Nije Bijvank, M., & Bushman, B. J. (2007). I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. Developmental Psychology, 43(4), 1038-1044. doi: 10.1037/0012-1649.43.4.1038




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte