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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 43 77
Persky, S., Blascovich, J. (2008). Immersive virtual video game play and presence: Influences on aggressive feelings and behavior. Presence: Teleoperators and Virtual Environments, 17(1), 57-72. doi:10.1162/pres.17.1.57 Persky & Blascovich (2008) 2

Quantification Strategies Used

  Volume, average of all trials (25), used in 1 publication(s).
  Volume, first trial, used in 1 publication(s).

Publications

Persky, S. & Blascovich, J. (2008). Immersive virtual video game play and presence: Influences on aggressive feelings and behavior. Presence: Teleoperators and Virtual Environments, 17(1), 57-72. doi: 10.1162/pres.17.1.57




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte