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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 8 43 72 77 81 96 98 99 118 126 128 131 133 134 135 136 139
Bartholow, B. D., Anderson, C. A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences. Journal of Experimental Social Psychology, 38(3), 283-290. doi:10.1006/jesp.2001.1502 Bartholow & Anderson (2002) 2 111111111111111
Bartholow, B. D., Anderson, C. A., Carnagey, N. L., Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41(1), 48-60. doi:10.1016/j.jesp.2004.05.005 Bartholow et al. (2005) 3 11111111111111
Bartholow, B. D., Bushman, B. J., Sestir, M. A. (2006). Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology, 42(4), 532-539. doi:10.1016/j.jesp.2005.08.006 Bartholow et al. (2006) 1 1111111111111111
Bartholow, B. D., Sestir, M. A., Davis, E. B. (2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31(11), 1573-1586. doi:10.1177/0146167205277205 Bartholow et al. (2005) 1 1111111111111111
Engelhardt, C. R., Bartholow, B. D., Kerr, G. T., Bushman, B. J. (2011). This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure. Journal of Experimental Social Psychology, 47(5), 1033-1036. doi:10.1016/j.jesp.2011.03.027 Engelhardt et al. (2011) 2 111111111111111
Engelhardt, C. R., Bartholow, B. D., Saults, J. S. (2011). Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger. Aggressive Behavior, 37(6), 539-546. doi:10.1002/ab.20411 Engelhardt et al. (2011) 1 1111111111111111
Engelhardt, C. R., Mazurek, M. O., Hilgard, J., Rouder, J. N., Bartholow, B. D. (2015). Effects of violent-video-game exposure on aggressive behavior, aggressive-thought accessibility, and aggressive affect among adults with and without autism spectrum disorder. Psychological Science, 26(8), 1187-1200. doi:10.1177/0956797615583038 Engelhardt et al. (2015) 9 11111111
Sestir, M. A., Bartholow, B. D. (2010). Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes. Journal of Experimental Social Psychology, 46(6), 934-942. doi:10.1016/j.jesp.2010.06.005 Sestir & Bartholow (2010) 1 1111111111111111

Quantification Strategies Used

  Volume, # of high settings (8-10) in all trials (25), used in 1 publication(s).
  Volume, average of all trials (25), used in 2 publication(s).
  Volume, average of trials 3-9, used in 1 publication(s).
  Volume, first trial, used in 2 publication(s).
  Volume, second trial, used in 1 publication(s).
  Duration, average of trials 3-9, used in 1 publication(s).
  Duration, first trial, used in 1 publication(s).
  Duration, second trial, used in 1 publication(s).
  Volume + Duration (sum), average of all trials (25), standardized, used in 1 publication(s).
  Volume + Duration (sum), average of trials 2-25, standardized, used in 1 publication(s).
  Volume + Duration (sum), average of trials 3-9, standardized, used in 1 publication(s).
  Volume + Duration (sum), first trial, standardized, used in 2 publication(s).
  Volume + Duration (sum), second trial, standardized, used in 1 publication(s).
  Volume x Duration, # of high settings (80th percentile) in all trials (25), used in 1 publication(s).
  Volume x Duration, # of high settings (85th percentile) in all trials (25), used in 1 publication(s).
  Volume x Duration, # of high settings (90th percentile) in all trials (25), used in 1 publication(s).
  Volume x Duration, multiplied averages of all trials (25), used in 1 publication(s).

Publications

Bartholow, B. D. & Anderson, C. A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences. Journal of Experimental Social Psychology, 38(3), 283-290. doi: 10.1006/jesp.2001.1502

Bartholow, B. D., Anderson, C. A., Carnagey, N. L., & Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41(1), 48-60. doi: 10.1016/j.jesp.2004.05.005

Bartholow, B. D., Bushman, B. J., & Sestir, M. A. (2006). Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology, 42(4), 532-539. doi: 10.1016/j.jesp.2005.08.006

Bartholow, B. D., Sestir, M. A., & Davis, E. B. (2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31(11), 1573-1586. doi: 10.1177/0146167205277205

Engelhardt, C. R., Bartholow, B. D., Kerr, G. T., & Bushman, B. J. (2011). This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure. Journal of Experimental Social Psychology, 47(5), 1033-1036. doi: 10.1016/j.jesp.2011.03.027

Engelhardt, C. R., Bartholow, B. D., & Saults, J. S. (2011). Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger. Aggressive Behavior, 37(6), 539-546. doi: 10.1002/ab.20411

Engelhardt, C. R., Mazurek, M. O., Hilgard, J., Rouder, J. N., & Bartholow, B. D. (2015). Effects of violent-video-game exposure on aggressive behavior, aggressive-thought accessibility, and aggressive affect among adults with and without autism spectrum disorder. Psychological Science, 26(8), 1187-1200. doi: 10.1177/0956797615583038

Sestir, M. A. & Bartholow, B. D. (2010). Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes. Journal of Experimental Social Psychology, 46(6), 934-942. doi: 10.1016/j.jesp.2010.06.005




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte