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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


Publications    |    Quantification Strategies    |    Authors    |    Recommendations

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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 6 7 8 9 28 29 32 35 43 55 60 67 77 82 83 86 92 94 95 98 134 135 136 140 141 142 143 144 146
Anderson, C. A., Anderson, K. B. (2008). Men who target women: specificity of target, generality of aggressive behavior. Aggressive Behavior, 34(6), 605-622. doi:10.1002/ab.20274 Anderson & Anderson (2008) 8 111111111111111111111
Anderson, C. A., Anderson, K. B., Dorr, N., DeNeve, K. M., Flanagan, M. (2000). Temperature and aggression. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 32, pp. 63-133). San Diego, CA: Academic Press. doi:10.1016/S0065-2601(00)80004-0 Anderson et al. (2000) 4 1111111111111111111111111
Anderson, C. A., Buckley, K. E., Carnagey, N. L. (2008). Creating your own hostile environment: A laboratory examination of trait aggressiveness and the violence escalation cycle. Personality & Social Psychology Bulletin, 34(4), 462-473. doi:10.1177/0146167207311282 Anderson et al. (2008) 7 1111111111111111111111
Anderson, C. A., Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?. Journal of Experimental Social Psychology, 45(4), 731-739. doi:10.1016/j.jesp.2009.04.019 Anderson & Carnagey (2009) 2 111111111111111111111111111
Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 36, pp. 199-249). New York, NY: Elsevier. doi:10.1016/S0065-2601(04)36004-1 Anderson et al. (2004) 5 111111111111111111111111
Anderson, C. A., Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790. doi:10.1037/0022-3514.78.4.772 Anderson & Dill (2000) 4 1111111111111111111111111
Anderson, C. A., Gentile, D. A., Buckley, K. E. (2007). Violent video game effects on children and adolescents: Theory, research, and public policy. New York, NY: Oxford University Press. Anderson et al. (2007) 1 1111111111111111111111111111
Anderson, C. A., Murphy, C. R. (2003). Violent video games and aggressive behavior in young women. Aggressive Behavior, 29(5), 423-429. doi:10.1002/ab.10042 Anderson & Murphy (2003) 1 1111111111111111111111111111
Bartholow, B. D., Anderson, C. A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences. Journal of Experimental Social Psychology, 38(3), 283-290. doi:10.1006/jesp.2001.1502 Bartholow & Anderson (2002) 2 111111111111111111111111111
Bartholow, B. D., Anderson, C. A., Carnagey, N. L., Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41(1), 48-60. doi:10.1016/j.jesp.2004.05.005 Bartholow et al. (2005) 3 11111111111111111111111111
Carnagey, N. L., Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16(11), 882-889. doi:10.1111/j.1467-9280.2005.01632.x Carnagey & Anderson (2005) 1 1111111111111111111111111111
Lindsay, J. J., Anderson, C. A. (2000). From antecedent conditions to violent actions: A general affective aggression model. Personality and Social Psychology Bulletin, 26(5), 533-547. doi:10.1177/0146167200267002 Lindsay & Anderson (2000) 5 111111111111111111111111

Quantification Strategies Used

  Volume, # of high settings (7-10) in trials 1-15, used in 1 publication(s).
  Volume, # of high settings (7-10) in trials 16-25, used in 1 publication(s).
  Volume, # of high settings (8-10) in all trials (25), used in 4 publication(s).
  Volume, # of high settings (8-10) in all trials (25), square-rooted, used in 1 publication(s).
  Volume, after losing, average of 12 trials, used in 1 publication(s).
  Volume, after losing, average of a variable number of trials, used in 1 publication(s).
  Volume, after winning, average of 13 trials, used in 1 publication(s).
  Volume, after winning, average of a variable number of trials, used in 1 publication(s).
  Volume, average of all trials (25), used in 4 publication(s).
  Volume, average of trials 10-17, used in 3 publication(s).
  Volume, average of trials 18-25, used in 3 publication(s).
  Volume, average of trials 2-9, used in 3 publication(s).
  Volume, first trial, used in 3 publication(s).
  Volume, slope across all trials (25), used in 1 publication(s).
  Duration, after losing, average of 12 trials, logarithmized, used in 1 publication(s).
  Duration, after winning, average of 13 trials, logarithmized, used in 1 publication(s).
  Duration, average of trials 10-17, used in 1 publication(s).
  Duration, average of trials 18-25, used in 1 publication(s).
  Duration, average of trials 2-9, used in 1 publication(s).
  Duration, first trial, used in 1 publication(s).
  Volume x Duration, # of high settings (80th percentile) in all trials (25), used in 1 publication(s).
  Volume x Duration, # of high settings (85th percentile) in all trials (25), used in 1 publication(s).
  Volume x Duration, # of high settings (90th percentile) in all trials (25), used in 1 publication(s).
  Volume x log(Duration), after losing, average of 13 trials, used in 1 publication(s).
  Volume x log(Duration), after winning, average of 12 trials, used in 1 publication(s).
  Volume x log(Duration), average of all trials (25), used in 1 publication(s).
  Volume x log(Duration), linear contrasts across all trials (25), used in 1 publication(s).
  Volume x log(Duration), quadratic contrasts across all trials (25), used in 1 publication(s).
  Volume x √Duration, average of all trials (25), used in 1 publication(s).

Publications

Anderson, C. A. & Anderson, K. B. (2008). Men who target women: specificity of target, generality of aggressive behavior. Aggressive Behavior, 34(6), 605-622. doi: 10.1002/ab.20274

Anderson, C. A., Anderson, K. B., Dorr, N., DeNeve, K. M., & Flanagan, M. (2000). Temperature and aggression. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 32, pp. 63-133). San Diego, CA: Academic Press. doi: 10.1016/S0065-2601(00)80004-0

Anderson, C. A., Buckley, K. E., & Carnagey, N. L. (2008). Creating your own hostile environment: A laboratory examination of trait aggressiveness and the violence escalation cycle. Personality & Social Psychology Bulletin, 34(4), 462-473. doi: 10.1177/0146167207311282

Anderson, C. A. & Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?. Journal of Experimental Social Psychology, 45(4), 731-739. doi: 10.1016/j.jesp.2009.04.019

Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 36, pp. 199-249). New York, NY: Elsevier. doi: 10.1016/S0065-2601(04)36004-1

Anderson, C. A. & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790. doi: 10.1037/0022-3514.78.4.772

Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent video game effects on children and adolescents: Theory, research, and public policy. New York, NY: Oxford University Press.

Anderson, C. A. & Murphy, C. R. (2003). Violent video games and aggressive behavior in young women. Aggressive Behavior, 29(5), 423-429. doi: 10.1002/ab.10042

Bartholow, B. D. & Anderson, C. A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences. Journal of Experimental Social Psychology, 38(3), 283-290. doi: 10.1006/jesp.2001.1502

Bartholow, B. D., Anderson, C. A., Carnagey, N. L., & Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41(1), 48-60. doi: 10.1016/j.jesp.2004.05.005

Carnagey, N. L. & Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16(11), 882-889. doi: 10.1111/j.1467-9280.2005.01632.x

Lindsay, J. J. & Anderson, C. A. (2000). From antecedent conditions to violent actions: A general affective aggression model. Personality and Social Psychology Bulletin, 26(5), 533-547. doi: 10.1177/0146167200267002




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte