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Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156


Publications    |    Quantification Strategies    |    Authors    |    Recommendations

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Publications and Quantification Strategies


Volume-based quantifications Duration-based quantifications Composite quantifications Other quantifications

Full reference Papers / Quantifications # 6 7 8 29 35 43 55 60 67 77 82 134 135 136 146
Anderson, C. A., Buckley, K. E., Carnagey, N. L. (2008). Creating your own hostile environment: A laboratory examination of trait aggressiveness and the violence escalation cycle. Personality & Social Psychology Bulletin, 34(4), 462-473. doi:10.1177/0146167207311282 Anderson et al. (2008) 7 11111111
Anderson, C. A., Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?. Journal of Experimental Social Psychology, 45(4), 731-739. doi:10.1016/j.jesp.2009.04.019 Anderson & Carnagey (2009) 2 1111111111111
Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 36, pp. 199-249). New York, NY: Elsevier. doi:10.1016/S0065-2601(04)36004-1 Anderson et al. (2004) 5 1111111111
Bartholow, B. D., Anderson, C. A., Carnagey, N. L., Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41(1), 48-60. doi:10.1016/j.jesp.2004.05.005 Bartholow et al. (2005) 3 111111111111
Carnagey, N. L., Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16(11), 882-889. doi:10.1111/j.1467-9280.2005.01632.x Carnagey & Anderson (2005) 1 11111111111111

Quantification Strategies Used

  Volume, # of high settings (7-10) in trials 1-15, used in 1 publication(s).
  Volume, # of high settings (7-10) in trials 16-25, used in 1 publication(s).
  Volume, # of high settings (8-10) in all trials (25), used in 2 publication(s).
  Volume, after losing, average of a variable number of trials, used in 1 publication(s).
  Volume, after winning, average of a variable number of trials, used in 1 publication(s).
  Volume, average of all trials (25), used in 3 publication(s).
  Volume, average of trials 10-17, used in 1 publication(s).
  Volume, average of trials 18-25, used in 1 publication(s).
  Volume, average of trials 2-9, used in 1 publication(s).
  Volume, first trial, used in 1 publication(s).
  Volume, slope across all trials (25), used in 1 publication(s).
  Volume x Duration, # of high settings (80th percentile) in all trials (25), used in 1 publication(s).
  Volume x Duration, # of high settings (85th percentile) in all trials (25), used in 1 publication(s).
  Volume x Duration, # of high settings (90th percentile) in all trials (25), used in 1 publication(s).
  Volume x √Duration, average of all trials (25), used in 1 publication(s).

Publications

Anderson, C. A., Buckley, K. E., & Carnagey, N. L. (2008). Creating your own hostile environment: A laboratory examination of trait aggressiveness and the violence escalation cycle. Personality & Social Psychology Bulletin, 34(4), 462-473. doi: 10.1177/0146167207311282

Anderson, C. A. & Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?. Journal of Experimental Social Psychology, 45(4), 731-739. doi: 10.1016/j.jesp.2009.04.019

Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 36, pp. 199-249). New York, NY: Elsevier. doi: 10.1016/S0065-2601(04)36004-1

Bartholow, B. D., Anderson, C. A., Carnagey, N. L., & Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41(1), 48-60. doi: 10.1016/j.jesp.2004.05.005

Carnagey, N. L. & Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16(11), 882-889. doi: 10.1111/j.1467-9280.2005.01632.x




All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte