Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 156

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Anderson, C. A., Buckley, K. E., & Carnagey, N. L. (2008). Creating your own hostile environment: A laboratory examination of trait aggressiveness and the violence escalation cycle. Personality & Social Psychology Bulletin, 34(4), 462-473. doi: 10.1177/0146167207311282

Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 36, pp. 199-249). New York, NY: Elsevier. doi: 10.1016/S0065-2601(04)36004-1

Anderson, C. A. & Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?. Journal of Experimental Social Psychology, 45(4), 731-739. doi: 10.1016/j.jesp.2009.04.019

Bartholow, B. D. & Anderson, C. A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences. Journal of Experimental Social Psychology, 38(3), 283-290. doi: 10.1006/jesp.2001.1502

Bond, A. J., Wingrove, J., & Critchlow, G. (2001). Tryptophan depletion increases aggression in women during the premenstrual phase. Psychopharmacology, 156(4), 477-480. doi: 10.1007/s002130100795

Brown, S. L., Coyne, S. M., Barlow, A., & Qualter, P. (2010). Alcohol-related image priming and aggression in adolescents aged 11-14. Addictive Behaviors, 35(8), 791-794. doi: 10.1016/j.addbeh.2010.03.013

Bushman, B. J. (2002). Does venting anger feed or extinguish the flame? Catharsis, rumination, distraction, anger, and aggressive responding. Personality and Social Psychology Bulletin, 28(6), 724-731. doi: 10.1177/0146167202289002

Bushman, B. J. & Baumeister, R. F. (1998). Threatened egotism, narcissism, self-esteem, and direct and displaced aggression: Does self-love or self-hate lead to violence?. Journal of Personality and Social Psychology, 75(1), 219-229. doi: 10.1037/0022-3514.75.1.219

Coyne, S. M., Nelson, D. A., Lawton, F., Haslam, S., Rooney, L., Titterington, L., Trainor, H., Remnant, J., & Ogunlaja, L. (2008). The effects of viewing physical and relational aggression in the media: Evidence for a cross-over effect. Journal of Experimental Social Psychology, 44(6), 1551-1554. doi: 10.1016/j.jesp.2008.06.006

Elson, M., Breuer, J., Van Looy, J., Kneer, J., & Quandt, T. (2015). Comparing apples and oranges? Evidence for pace of action as a confound in research on violence in digital games. Psychology of Popular Media Culture, 4(2), 112-125. doi: 10.1037/ppm0000010

Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., & Fritz, S. (2008). Violent video games and aggression: Causal relationship or byproduct of family violence and intrinsic violence motivation?. Criminal Justice and Behavior, 35(3), 311-332. doi: 10.1177/0093854807311719

Ferguson, C. J. & Rueda, S. M. (2009). Examining the validity of the modified Taylor competitive reaction time test of aggression. Journal of Experimental Criminology, 5(2), 121-137. doi: 10.1007/s11292-009-9069-5

Ferguson, C. J. & Rueda, S. M. (2010). The Hitman study: Violent video game exposure effects on aggressive behavior, hostile feelings, and depression. European Psychologist, 15(2), 99-108. doi: 10.1027/1016-9040/a000010

Ferguson, C. J., Smith, S. M., Miller-Stratton, H., Fritz, S., & Heinrich, E. (2008). Aggression in the laboratory: Problems with the validity of the modified Taylor competitive reaction time test as a measure of aggression in media violence studies. Journal of Aggression, Maltreatment & Trauma, 17(1), 118-132. doi: 10.1080/10926770802250678

Gitter, S. A., Ewell, P. J., Guadagno, R. E., Stillman, T. F., & Baumeister, R. F. (2013). Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition. Aggressive Behavior, 39(5), 346-354. doi: 10.1002/ab.21487

Kneer, J., Elson, M., & Knapp, F. (2016). Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. Computers in Human Behavior, 54(1), 142-148. doi: 10.1016/j.chb.2015.07.034

Kuepper, Y. & Hennig, J. (2007). Behavioral aggression is associated with the 2D:4D ratio in men but not in women. Journal of Individual Differences, 28(2), 64-72. doi: 10.1027/1614-0001.28.2.64

Lansu, T. A. M., Cillessen, A. H. N., & Sandstrom, M. J. (2013). From classroom to dyad: Actor and partner effects of aggression and victim reputation. Social Development, 23(4), 651–665. doi: 10.1111/sode.12055

Liu, Y., Teng, Z., Lan, H., Zhang, X., & Yao, D. (2015). Short-term effects of prosocial video games on aggression: An event-related potential study. Frontiers in Behavioral Neuroscience, 9, 193. doi: 10.3389/fnbeh.2015.00193

Meier, B. P., Robinson, M. D., & Wilkowski, B. M. (2006). Turning the other cheek. Agreeableness and the regulation of aggression-related primes. Psychological Science, 17(2), 136-142. doi: 10.1111/j.1467-9280.2006.01676.x

Meier, B. P., Wilkowski, B. M., & Robinson, M. D. (2008). Bringing out the agreeableness in everyone: Using a cognitive self-regulation model to reduce aggression. Journal of Experimental Social Psychology, 44(5), 1383-1387. doi: 10.1016/j.jesp.2008.05.005

Murphy, D. A., Pelham, W. E., & Lang, A. R. (1992). Aggression in boys with attention deficit-hyperactivity disorder: Methylphenidate effects on naturalistically observed aggression, response to provocation, and social information processing. Journal of Abnormal Child Psychology, 20(5), 451-466. doi: 10.1007/BF00916809

Persky, S. & Blascovich, J. (2008). Immersive virtual video game play and presence: Influences on aggressive feelings and behavior. Presence: Teleoperators and Virtual Environments, 17(1), 57-72. doi: 10.1162/pres.17.1.57

Sestir, M. A. & Bartholow, B. D. (2010). Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes. Journal of Experimental Social Psychology, 46(6), 934-942. doi: 10.1016/j.jesp.2010.06.005

Velez, J. A., Greitemeyer, T., Whitaker, J. L., Ewoldsen, D. R., & Bushman, B. J. (2014). Violent video games and reciprocity: The attenuating effects of cooperative game play on subsequent aggression. Communication Research. doi: 10.1177/0093650214552519

Wilkowski, B. M., Crowe, S. E., & Ferguson, E. L. (2015). Learning to keep your cool: Reducing aggression through the experimental modification of cognitive control. Cognition and Emotion, 29(2), 251-265. doi: 10.1080/02699931.2014.911146

Wilkowski, B. M., Robinson, M. D., & Troop-Gordon, W. (2010). How does cognitive control reduce anger and aggression? The role of conflict monitoring and forgiveness processes. Journal of Personality and Social Psychology, 98(5), 830-840. doi: 10.1037/a0018962

All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte