Volume-based quantifications | Duration-based quantifications | Composite quantifications | Other quantifications |
Papers / Quantifications | # | 28 | 32 | 83 | 86 |
---|---|---|---|---|---|
Anderson & Dill (2000) | 4 |
Volume, after losing, average of 12 trials, used in 1 publication(s). |
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Volume, after winning, average of 13 trials, used in 1 publication(s). |
|
Duration, after losing, average of 12 trials, logarithmized, used in 1 publication(s). |
|
Duration, after winning, average of 13 trials, logarithmized, used in 1 publication(s). |
Anderson, C. A. & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790. doi: 10.1037/0022-3514.78.4.772 |