Anderson, C. A., Buckley, K. E., Carnagey, N. L. (2008). Creating your own hostile environment: A laboratory examination of trait aggressiveness and the violence escalation cycle. Personality & Social Psychology Bulletin, 34(4), 462-473. doi:10.1177/0146167207311282 |
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Anderson, C. A., Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?. Journal of Experimental Social Psychology, 45(4), 731-739. doi:10.1016/j.jesp.2009.04.019 |
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Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. In M. Zanna (Eds.), Advances in Experimental Social Psychology (Vol. 36, pp. 199-249). New York, NY: Elsevier. doi:10.1016/S0065-2601(04)36004-1 |
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Bartholow, B. D., Anderson, C. A., Carnagey, N. L., Benjamin, A. J. (2005). Interactive effects of life experience and situational cues on aggression: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41(1), 48-60. doi:10.1016/j.jesp.2004.05.005 |
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Carnagey, N. L., Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16(11), 882-889. doi:10.1111/j.1467-9280.2005.01632.x |
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