Competitive Reaction Time Task

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how to cite this?

Persky & Blascovich (2008)

Reported Quantification Strategies

Full Reference

Persky, S. & Blascovich, J. (2008). Immersive virtual video game play and presence: Influences on aggressive feelings and behavior. Presence: Teleoperators and Virtual Environments, 17(1), 57-72. doi: 10.1162/pres.17.1.57

All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte