Competitive Reaction Time Task

Publications: 130   |   Quantification Strategies: 157

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Used in Publications

Arriaga, P., Esteves, F., Caneiro, P., & Monteiro, M. B. (2008). Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?. Aggressive Behavior, 34(5), 521-538. doi: 10.1002/ab.20272

Bushman, B. J., DeWall, C. N., Pond, R. S., & Hanus, M. D. (2014). Low glucose relates to greater aggression in married couples. Proceedings of the National Academy of Sciences of the United States of America, 111(17), 6254-6257. doi: 10.1073/pnas.1400619111

DeWall, C. N., Finkel, E. J., Lambert, N. M., Slotter, E. B., Bodenhausen, G. V., Pond, R. S., Renzetti, C. M., & Fincham, F. D. (2013). The voodoo doll task: Introducing and validating a novel method for studying aggressive inclinations. Aggressive Behavior, 39(6), 419-439. doi: 10.1002/ab.21496

Hasan, Y., Bègue, L., & Bushman, B. J. (2012). Viewing the world through "blood-red tinted glasses": The hostile expectation bias mediates the link between violent video game exposure and aggression. Journal of Experimental Social Psychology, 48(4), 953-956. doi: 10.1016/j.jesp.2011.12.019

Hasan, Y., Bègue, L., & Bushman, B. J. (2013). Violent video games stress people out and make them more aggressive. Aggressive Behavior, 39(1), 64-70. doi: 10.1002/ab.21454

Whitaker, J. L. & Bushman, B. J. (2011). "Remain calm. Be kind." Effects of relaxing video games on aggressive and prosocial behavior. Social Psychological and Personality Science, 3(1), 88-92. doi: 10.1177/1948550611409760

All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte