Competitive Reaction Time Task

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Used in Publications

Bushman, B. J. & Gibson, B. (2011). Violent video games cause an increase in aggression long after the game has been turned off. Social Psychological and Personality Science, 2(1), 29-32. doi: 10.1177/1948550610379506

DeWall, C. N., Buckner, J. D., Lambert, N. M., Cohen, A. S., & Fincham, F. D. (2010). Bracing for the worst, but behaving the best: Social anxiety, hostility, and behavioral aggression. Journal of Anxiety Disorders, 24(2), 260-268. doi: 10.1016/j.janxdis.2009.12.002

Hasan, Y., B├Ęgue, L., Scharkow, M., & Bushman, B. J. (2013). The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. Journal of Experimental Social Psychology, 49(2), 224-227. doi: 10.1016/j.jesp.2012.10.016

Ng, H. K. S. & Chow, T. S. (2016). The effects of environmental resource and security on aggressive behavior. Aggressive Behavior. doi: 10.1002/ab.21690

All contents CC-BY Malte Elson (2016), Ruhr University Bochum; malte(dot)elson(at)rub(dot)de; @maltoesermalte